toolhead: Remove kinematic move() call
Now that all kinematics use the trapq system, there is no need to call into the kinematics on each g-code move. Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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@@ -114,8 +114,6 @@ class CartKinematics:
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z_ratio = move.move_d / abs(move.axes_d[2])
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move.limit_speed(
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self.max_z_velocity * z_ratio, self.max_z_accel * z_ratio)
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def move(self, print_time, move):
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pass
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def get_status(self):
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return {'homed_axes': "".join([a
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for a, (l, h) in zip("XYZ", self.limits) if l <= h])
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