Kevin O'Connor 4573932f89 toolhead: Handle rounding errors with extrude only moves
It's possible that a g-code transform class may make an extrude only
move appear as a kinematic move due to limitations of double precision
math.  Handle this by checking for an inconsequential move distance
instead of checking for a move distance of exactly zero.

Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
2018-09-11 13:40:52 -04:00
..
2018-08-22 12:53:42 -04:00
2018-09-03 18:16:44 -04:00