Also support name wrapping and remove the object from the list if it was excluded (easier to see)
151 lines
6.1 KiB
Python
151 lines
6.1 KiB
Python
import logging
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import gi
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gi.require_version("Gtk", "3.0")
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from gi.repository import Gdk, Gtk
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class ObjectMap(Gtk.DrawingArea):
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def __init__(self, screen, printer, font_size):
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super().__init__()
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self._screen = screen
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self.set_hexpand(True)
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self.set_vexpand(True)
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# self.get_style_context().add_class('objectmap')
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self.printer = printer
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self.max_length = 0
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self.connect('draw', self.draw_graph)
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self.add_events(Gdk.EventMask.TOUCH_MASK)
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self.add_events(Gdk.EventMask.BUTTON_PRESS_MASK)
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self.connect('button_press_event', self.event_cb)
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self.font_size = round(font_size * 0.75)
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self.font_spacing = round(self.font_size * 1.5)
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self.margin_left = round(self.font_size * 2.75)
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self.margin_right = 15
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self.margin_top = 10
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self.margin_bottom = self.font_size * 2
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self.objects = self.printer.get_stat("exclude_object", "objects")
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self.current_object = self.printer.get_stat("current_object", "current_object")
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self.excluded_objects = self.printer.get_stat("exclude_object", "excluded_objects")
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self.min_x = self.min_y = 99999999
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self.max_x = self.max_y = 0
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def x_graph_to_bed(self, width, gx):
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return (((gx - self.margin_left) * (self.max_x - self.min_x))
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/ (width - self.margin_left - self.margin_right)) + self.min_x
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def y_graph_to_bed(self, height, gy):
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return ((1 - ((gy - self.margin_top) / (height - self.margin_top - self.margin_bottom)))
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* (self.max_y - self.min_y)) + self.min_y
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def event_cb(self, da, ev):
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# Convert coordinates from screen-graph to bed
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x = self.x_graph_to_bed(da.get_allocated_width(), ev.x)
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y = self.y_graph_to_bed(da.get_allocated_height(), ev.y)
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logging.info(f"Touched GRAPH {ev.x:.0f},{ev.y:.0f} BED: {x:.0f},{y:.0f}")
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for obj in self.objects:
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obj_min_x = obj_max_x = obj["polygon"][0][0]
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obj_min_y = obj_max_y = obj["polygon"][0][1]
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for point in obj["polygon"]:
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obj_min_x = min(obj_min_x, point[0])
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obj_min_y = min(obj_min_y, point[1])
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obj_max_x = max(obj_max_x, point[0])
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obj_max_y = max(obj_max_y, point[1])
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if obj_min_x < x < obj_max_x and obj_min_y < y < obj_max_y:
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logging.info(f"TOUCHED object it's: {obj['name']}")
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if obj['name'] not in self.excluded_objects:
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self.exclude_object(obj['name'])
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break
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def exclude_object(self, name):
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script = {"script": f"EXCLUDE_OBJECT NAME={name}"}
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self._screen._confirm_send_action(
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None,
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_("Are you sure do you want to exclude the object?") + f"\n\n{name}",
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"printer.gcode.script",
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script
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)
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def draw_graph(self, da, ctx):
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right = da.get_allocated_width() - self.margin_right
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bottom = da.get_allocated_height() - self.margin_bottom
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self.objects = self.printer.get_stat("exclude_object", "objects")
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for obj in self.objects:
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for point in obj["polygon"]:
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# Find min coords
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self.min_x = min(self.min_x, point[0])
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self.min_y = min(self.min_y, point[1])
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# Find max coords
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self.max_x = max(self.max_x, point[0])
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self.max_y = max(self.max_y, point[1])
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# Styling
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ctx.set_source_rgb(.5, .5, .5) # Grey
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ctx.set_line_width(1)
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ctx.set_font_size(self.font_size)
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# Borders
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ctx.move_to(self.margin_left, self.margin_top)
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# logging.info(f"l:{self.margin_left:.0f} t:{self.margin_top:.0f} r:{right:.0f} b:{bottom:.0f}")
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ctx.line_to(right, self.margin_top)
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ctx.line_to(right, bottom)
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ctx.line_to(self.margin_left, bottom)
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ctx.line_to(self.margin_left, self.margin_top)
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ctx.stroke()
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# Axis labels
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ctx.move_to(0, bottom + self.font_spacing)
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ctx.show_text(f"{self.min_x:.0f},{self.min_y:.0f}")
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ctx.stroke()
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ctx.move_to(right - self.font_spacing * 2, bottom + self.font_spacing)
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ctx.show_text(f"{self.max_x:.0f},{self.min_y:.0f}")
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ctx.stroke()
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ctx.move_to(0, self.font_spacing / 2)
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ctx.show_text(f"{self.min_x:.0f},{self.max_y:.0f}")
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ctx.stroke()
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# middle markers
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midx = (right - self.margin_left) / 2 + self.margin_left
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ctx.set_dash([1, 1])
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ctx.move_to(midx, self.margin_top)
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ctx.line_to(midx, bottom)
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ctx.stroke()
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midy = (self.margin_top - bottom) / 2 + bottom
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ctx.move_to(self.margin_left, midy)
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ctx.line_to(right, midy)
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ctx.stroke()
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ctx.set_dash([1, 0])
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# Draw objects
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for obj in self.objects:
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# change the color depending on the status
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if obj['name'] == self.printer.get_stat("exclude_object", "current_object"):
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ctx.set_source_rgb(1, 0, 0) # Red
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elif obj['name'] in self.printer.get_stat("exclude_object", "excluded_objects"):
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ctx.set_source_rgb(0, 0, 0) # Black
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else:
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ctx.set_source_rgb(.5, .5, .5) # Grey
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for i, point in enumerate(obj["polygon"]):
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# Convert coordinates from bed to screen-graph
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x = self.x_bed_to_graph(da.get_allocated_width(), point[0])
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y = self.y_bed_to_graph(da.get_allocated_height(), point[1])
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if i == 0:
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ctx.move_to(x, y)
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continue
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ctx.line_to(x, y)
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# logging.info(f"obj graph: {x=:.0f},{y=:.0f} bed: {point[0]:.0f},{point[1]:.0f}")
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ctx.close_path()
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ctx.fill()
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ctx.stroke()
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def x_bed_to_graph(self, width, bx):
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return (((bx - self.min_x) * (width - self.margin_left - self.margin_right))
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/ (self.max_x - self.min_x)) + self.margin_left
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def y_bed_to_graph(self, height, by):
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return ((1 - ((by - self.min_y) / (self.max_y - self.min_y)))
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* (height - self.margin_top - self.margin_bottom)) + self.margin_top
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