bugfix: expand min/max in heightmap is lower -1 or higher 1
Signed-off-by: Stefan Dej <meteyou@gmail.com>
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38a0c8f441
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@ -242,14 +242,23 @@
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let x_count = 0;
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let x_count = 0;
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let y_count = 0;
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let y_count = 0;
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let min = -1;
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let max = 1;
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if (this.showMeshType === 'probed') {
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if (this.showMeshType === 'probed') {
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x_count = this.bed_mesh.probed_matrix[0].length;
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x_count = this.bed_mesh.probed_matrix[0].length;
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y_count = this.bed_mesh.probed_matrix.length;
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y_count = this.bed_mesh.probed_matrix.length;
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this.data[0].z = this.bed_mesh.probed_matrix;
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this.data[0].z = this.bed_mesh.probed_matrix;
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min = Math.min.apply(null, this.bed_mesh.probed_matrix.map(function(row){ return Math.min.apply(Math, row); }));
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max = Math.max.apply(null, this.bed_mesh.probed_matrix.map(function(row){ return Math.max.apply(Math, row); }));
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} else if (this.showMeshType === 'mesh') {
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} else if (this.showMeshType === 'mesh') {
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x_count = this.bed_mesh.mesh_matrix[0].length;
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x_count = this.bed_mesh.mesh_matrix[0].length;
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y_count = this.bed_mesh.mesh_matrix.length;
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y_count = this.bed_mesh.mesh_matrix.length;
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this.data[0].z = this.bed_mesh.mesh_matrix;
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this.data[0].z = this.bed_mesh.mesh_matrix;
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min = Math.min.apply(null, this.bed_mesh.mesh_matrix.map(function(row){ return Math.min.apply(Math, row); }));
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max = Math.max.apply(null, this.bed_mesh.mesh_matrix.map(function(row){ return Math.max.apply(Math, row); }));
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}
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}
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let x_step = (this.bed_mesh.mesh_max[0] - this.bed_mesh.mesh_min[0]) / (x_count - 1);
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let x_step = (this.bed_mesh.mesh_max[0] - this.bed_mesh.mesh_min[0]) / (x_count - 1);
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@ -262,6 +271,11 @@
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this.data[0].y.push(parseFloat(this.bed_mesh.mesh_min[1]) + parseFloat(y_step) * i);
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this.data[0].y.push(parseFloat(this.bed_mesh.mesh_min[1]) + parseFloat(y_step) * i);
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}
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}
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if (min > -1) min = -1;
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if (max < 1) max = 1;
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this.layout.scene.zaxis.range = [min, max];
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this.boolShowBedMesh = true;
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this.boolShowBedMesh = true;
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} else this.boolShowBedMesh = false;
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} else this.boolShowBedMesh = false;
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