bed_level: improve screw detection (#908)
* Use max_distance for fitting screws to buttons The max distance is at most 1/3 of the diagonal, depending on how many screws are there in horizontal or vertical orientation. This is a safe guard to prevent assigning screws to buttons that would confuse the users, for very skewed screw configs. use a smaller button scale fixes #891 Co-authored-by: alfrix <alfredomonclus@gmail.com> Co-authored-by: czaky <jendrzej.w@lczak.net>
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@ -1,5 +1,6 @@
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import logging
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import re
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import math
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import gi
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@ -14,6 +15,29 @@ def create_panel(*args):
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return BedLevelPanel(*args)
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# Find the screw closest to the point,
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# but return None if the distance is above max_distance.
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# If remove is set to true, the screw is also removed
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# from the list of passed in screws.
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def find_closest(screws, point, max_distance, remove=False):
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if len(screws) == 0:
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return None
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closest = screws[0]
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min_distance = math.dist(closest, point)
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for screw in screws[1:]:
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distance = math.dist(screw, point)
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if distance < min_distance:
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closest = screw
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min_distance = distance
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if min_distance > max_distance:
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return None
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if remove:
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screws.remove(closest)
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return closest
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class BedLevelPanel(ScreenPanel):
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def __init__(self, screen, title):
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@ -49,7 +73,8 @@ class BedLevelPanel(ScreenPanel):
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self.y_offset = round(float(probe['y_offset']), 1)
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logging.debug(f"offset X: {self.x_offset} Y: {self.y_offset}")
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# bed_screws uses NOZZLE positions
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# screws_tilt_adjust uses PROBE positions and to be offseted for the buttons to work equal to bed_screws
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# screws_tilt_adjust uses PROBE positions and
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# to be offseted for the buttons to work equal to bed_screws
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new_screws = [
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[round(screw[0] + self.x_offset, 1), round(screw[1] + self.y_offset, 1)]
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for screw in self.screws
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@ -72,35 +97,96 @@ class BedLevelPanel(ScreenPanel):
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max_x = max(x_positions)
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min_y = min(y_positions)
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max_y = max(y_positions)
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max_distance = math.ceil(
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math.dist((min_x, min_y), (max_x, max_y))
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/ min(self.x_cnt, self.y_cnt, 3)
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)
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fl = [min_x, min_y]
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bl = [min_x, max_y]
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br = [max_x, max_y]
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fr = [max_x, min_y]
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logging.debug(f"Using max_distance: {max_distance} to fit: {len(self.screws)} screws.")
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remaining_screws = self.screws[:]
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remaining_positions = []
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fl = find_closest(remaining_screws, (min_x, min_y), max_distance, remove=True)
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bl = find_closest(remaining_screws, (min_x, max_y), max_distance, remove=True)
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br = find_closest(remaining_screws, (max_x, max_y), max_distance, remove=True)
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fr = find_closest(remaining_screws, (max_x, min_y), max_distance, remove=True)
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if self.x_cnt == 3:
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mid_x = [x for x in list(zip(*self.screws))[0] if x not in (min_x, max_x)][0]
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fm = [mid_x, min_y]
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bm = [mid_x, max_y]
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fm = find_closest(remaining_screws, (mid_x, min_y), max_distance, remove=True)
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bm = find_closest(remaining_screws, (mid_x, max_y), max_distance, remove=True)
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fmp = bmp = None
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else:
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mid_x = round((min_x + max_x) / 2)
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fmp = (mid_x, min_y)
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bmp = (mid_x, max_y)
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remaining_positions.extend([fmp, bmp])
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fm = bm = None
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if self.y_cnt == 3:
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mid_y = [y for y in list(zip(*self.screws))[1] if y not in (min_y, max_y)][0]
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lm = [min_x, mid_y]
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rm = [max_x, mid_y]
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lm = find_closest(remaining_screws, (min_x, mid_y), max_distance, remove=True)
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rm = find_closest(remaining_screws, (max_x, mid_y), max_distance, remove=True)
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lmp = rmp = None
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else:
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mid_y = round((min_y + max_y) / 2)
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lmp = (min_x, mid_y)
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rmp = (max_x, mid_y)
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remaining_positions.extend([lmp, rmp])
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lm = rm = None
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logging.debug(f"Using {len(self.screws)}-screw locations [x,y] [{self.x_cnt}x{self.y_cnt}]")
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remaining_count = len(remaining_screws)
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while remaining_count > 0:
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logging.debug(f"Screws remaining: {remaining_screws}")
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logging.debug(f"Positions remaining: {remaining_positions}")
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for screw in remaining_screws:
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pos = find_closest(remaining_positions, screw, max_distance)
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closest = find_closest(remaining_screws, pos, max_distance)
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if closest != screw:
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continue
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elif pos == fmp:
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fm = screw
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elif pos == bmp:
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bm = screw
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elif pos == lmp:
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lm = screw
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elif pos == rmp:
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rm = screw
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self.buttons['bl'] = self._gtk.Button("bed-level-t-l", scale=2.5)
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self.buttons['br'] = self._gtk.Button("bed-level-t-r", scale=2.5)
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self.buttons['fl'] = self._gtk.Button("bed-level-b-l", scale=2.5)
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self.buttons['fr'] = self._gtk.Button("bed-level-b-r", scale=2.5)
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self.buttons['lm'] = self._gtk.Button("bed-level-l-m", scale=2.5)
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self.buttons['rm'] = self._gtk.Button("bed-level-r-m", scale=2.5)
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self.buttons['fm'] = self._gtk.Button("bed-level-b-m", scale=2.5)
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self.buttons['bm'] = self._gtk.Button("bed-level-t-m", scale=2.5)
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logging.debug(f"Fitted screw {screw} close to {pos}")
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remaining_positions.remove(pos)
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remaining_screws.remove(screw)
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if remaining_count == len(remaining_screws):
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logging.warning(
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f"Remaining screws: {remaining_screws}" +
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f" don't fit to positions: {remaining_positions}")
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break
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remaining_count = len(remaining_screws)
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if remaining_count == 0:
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# All screws fitted.
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if self.x_cnt > 3:
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self.x_cnt = 3
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if self.y_cnt > 3:
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self.y_cnt = 3
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else:
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logging.debug(f"Screws not used: {remaining_screws}")
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used_screw_cnt = len(self.screws) - len(remaining_screws)
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logging.debug(f"Using {used_screw_cnt}-screw locations [x,y] [{self.x_cnt}x{self.y_cnt}]")
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button_scale = 2
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self.buttons['bl'] = self._gtk.Button("bed-level-t-l", scale=button_scale)
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self.buttons['br'] = self._gtk.Button("bed-level-t-r", scale=button_scale)
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self.buttons['fl'] = self._gtk.Button("bed-level-b-l", scale=button_scale)
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self.buttons['fr'] = self._gtk.Button("bed-level-b-r", scale=button_scale)
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self.buttons['lm'] = self._gtk.Button("bed-level-l-m", scale=button_scale)
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self.buttons['rm'] = self._gtk.Button("bed-level-r-m", scale=button_scale)
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self.buttons['fm'] = self._gtk.Button("bed-level-b-m", scale=button_scale)
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self.buttons['bm'] = self._gtk.Button("bed-level-t-m", scale=button_scale)
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valid_positions = True
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if self.ks_printer_cfg is not None:
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@ -261,9 +347,16 @@ class BedLevelPanel(ScreenPanel):
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for key, value in self.screw_dict.items():
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self.buttons[key].set_label(f"{value}")
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def go_to_position(self, widget, position):
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def home(self):
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# Test if all axes have been homed. Home if necessary.
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if self._printer.get_stat("toolhead", "homed_axes") != "xyz":
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self._screen._ws.klippy.gcode_script(KlippyGcodes.HOME)
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# do Z_TILT_CALIBRATE if applicable.
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if self._printer.config_section_exists("z_tilt"):
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self._screen._ws.klippy.gcode_script(KlippyGcodes.Z_TILT)
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def go_to_position(self, widget, position):
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self.home()
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logging.debug(f"Going to position: {position}")
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script = [
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f"{KlippyGcodes.MOVE_ABSOLUTE}",
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@ -284,8 +377,9 @@ class BedLevelPanel(ScreenPanel):
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def process_busy(self, busy):
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for button in self.buttons:
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if button == "screws":
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self.buttons[button].set_sensitive(self._printer.config_section_exists("screws_tilt_adjust")
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and (not busy))
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self.buttons[button].set_sensitive(
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self._printer.config_section_exists("screws_tilt_adjust")
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and (not busy))
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continue
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self.buttons[button].set_sensitive((not busy))
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@ -347,8 +441,7 @@ class BedLevelPanel(ScreenPanel):
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return sorted(screws, key=lambda s: (float(s[1]), float(s[0])))
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def screws_tilt_calculate(self, widget):
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if self._printer.get_stat("toolhead", "homed_axes") != "xyz":
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self._screen._ws.klippy.gcode_script(KlippyGcodes.HOME)
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self.home()
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self.response_count = 0
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self.buttons['screws'].set_sensitive(False)
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self._screen._ws.klippy.gcode_script("SCREWS_TILT_CALCULATE")
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