import gi gi.require_version("Gtk", "3.0") from gi.repository import Gtk class BedMap(Gtk.DrawingArea): def __init__(self, font_size, bm): super().__init__() self.set_hexpand(True) self.set_vexpand(True) self.connect('draw', self.draw_graph) self.font_size = font_size self.font_spacing = round(self.font_size * 1.5) self.bm = list(reversed(bm)) if bm is not None else None self.invert_x = False self.invert_y = False self.rotation = 0 def update_bm(self, bm): if bm is None: self.bm = None return print(bm) if self.invert_x and self.invert_y: self.bm = [list(reversed(b)) for b in bm] elif self.invert_x: self.bm = [list(reversed(b)) for b in list(reversed(bm))] elif self.invert_y: self.bm = list(bm) else: self.bm = list(reversed(bm)) if self.rotation in (90, 180, 270): self.bm = self.rotate_matrix(self.bm) def rotate_matrix(self, matrix): if self.rotation == 90: return [list(row) for row in zip(*matrix[::-1])] elif self.rotation == 180: return [list(row)[::-1] for row in matrix[::-1]] elif self.rotation == 270: return [list(row) for row in zip(*matrix)][::-1] def draw_graph(self, da, ctx): width = da.get_allocated_width() height = da.get_allocated_height() # Styling ctx.set_line_width(1) ctx.set_font_size(self.font_size) if self.bm is None: ctx.move_to(self.font_spacing, height / 2) ctx.set_source_rgb(0.5, 0.5, 0.5) ctx.show_text(_("No mesh has been loaded")) ctx.stroke() return rows = len(self.bm) columns = len(self.bm[0]) for i, row in enumerate(self.bm): ty = height / rows * i by = ty + height / rows for j, column in enumerate(row): lx = width / columns * j rx = lx + width / columns # Colors ctx.set_source_rgb(*self.colorbar(column)) ctx.move_to(lx, ty) ctx.line_to(lx, by) ctx.line_to(rx, by) ctx.line_to(rx, ty) ctx.close_path() ctx.fill() ctx.stroke() if rows > 16 or columns > 8: continue # Numbers ctx.set_source_rgb(0, 0, 0) if column > 0: ctx.move_to((lx + rx) / 2 - self.font_size, (ty + by + self.font_size) / 2) else: ctx.move_to((lx + rx) / 2 - self.font_size * 1.2, (ty + by + self.font_size) / 2) ctx.show_text(f"{column:.2f}") ctx.stroke() @staticmethod def colorbar(value): rmax = 0.25 color = min(1, max(0, 1 - 1 / rmax * abs(value))) if value > 0: return [1, color, color] if value < 0: return [color, color, 1] return [1, 1, 1] def set_inversion(self, x=False, y=False): self.invert_x = x self.invert_y = y def set_rotation(self, rotation=0): self.rotation = rotation